Special Material


This grayish metal looks dull even whentempered, but it holds a keener edge than any other mortal made metal. An arcanite weapon has a +1 enhancement bonus on damage rolls, and, if it is a slashing or piercing weapon, its threat range expands by 1. This expansion stacks with other abilities that expand a weapon’s threat range, such as the Improved Critical feat, but arcanite always expands the threat range by just 1 point (this point is not doubled due to the Improved Critical feat, for instance).

For example, a moon sword has a threat range of 18–20. An arcanite moon sword has a threat range of 17–20, a moon sword wielded by a character with the Improved Critical (moon sword) feat has a threat range of 15–20 and an arcanite moon sword wielded by that same character has a threat range of 14–20. Arcanite is extremely fl exible and can be worked into a springy armor that turns aside the mightiest blows. Whenever a critical hit is scored on the wearer, there is a chance that the critical hit is negated and damage is instead rolled normally. This chance depends on the armor type: light arcanite armor has a 10% chance to negate critical hits, medium armor a 20% chance and heavy armor a 30% chance. An arcanite heavy shield has a 5% chance to negate critical hits, which stacks with the chances provided by wearing arcanite armor. (Arcanite bucklers and light shields provide no special benefit.) This property does not stack with similar effects. Weapons or armors fashioned from arcanite are always masterwork items as well; the masterwork cost is included in the prices given below. Only weapons, armor and shields normally made of metal can be fashioned from arcanite; a warblade can be made of arcanite, but a tauren totem cannot. Weapons, armor and shields normally made of steel that are made of arcanite have one-quarter more hit points than normal. Arcanite has 30 hit points per inch of thickness and hardness 15.

Type of Arcanite Item Item Cost Modifier
Ammunition +100 gp
Light armor +6,000 gp
Medium armor +12,000 gp
Heavy armor +18,0000 gp
Shield +4,000 gp
Weapon +5,000 gp


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